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PlatanoGames edited this page Aug 10, 2026
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Facts for the v0.1.1 preview release:
- 26 public plugins;
- 48 modules;
- 21 Runtime modules;
- 24 Editor modules;
- 2 UncookedOnly modules;
- 1 DeveloperTool module;
- 2 content-bearing descriptors: PGXDocs and PGXPSO.
These are structural counts, not maturity ratings. Under the documented Unreal
Engine 5.7.4 Windows Development boundary, the candidate passed 792/792 Editor
build actions, 414/414 Game build actions, 242/242 Editor Automation tests,
115/115 Game Automation tests and 3/3 PGX.Demo tests.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System