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Statistics
PlatanoGames edited this page Feb 27, 2026
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Hard numbers verified against the current codebase. PGX Framework v0.4.0, Unreal Engine 5.6.1.
| Metric | Value |
|---|---|
| Total plugins | 27 |
| Production-ready systems | 13 |
| Planned L2 plugins (stub) | 14 |
| Source files | 1,300+ |
| Unreal modules | 28+ |
| Metric | Value |
|---|---|
| Dockable inspector panels (NomadTabs) | 25 |
| Custom SVG icons | 28 |
| Data Asset factories | 58 |
| Blueprint class factories | 23 |
| Quick access toolbar pins | 25 |
| Hub dashboard system cards | 12 |
| Content Browser asset categories | 8+ |
| Metric | Value |
|---|---|
| Console commands | 95+ |
| Blueprint nodes | 170+ |
| Native delegates | 80+ |
| Dynamic delegates | 60+ |
| Overridable Blueprint events | 79 |
| Per-instance configurable properties | 44 |
| Metric | Value |
|---|---|
| Data Asset types | 58 |
| GameplayTags (production) | 180+ |
| Tag ownership branches | 13 |
| DataTable row types | 8+ |
| Construction DA types | 8 |
| L1-integrated base classes | 10 |
| Metric | Value |
|---|---|
| Test utility functions | 95+ |
| Simulation harness API calls | ~160 |
| Harness API coverage | ~90% |
| clang-tidy warnings fixed (cumulative) | 957 |
| Audit doctrine rules | 13 |
| Panel UX audits completed | 22 |
| UX Dogmas (design rules) | 10 |
| Metric | Value |
|---|---|
| Total documentation files | 90+ |
| Architecture documents | 21 |
| Usage guides | 20+ |
| Testing guides | 9+ |
| Extension guides | 13 |
| Interactive tutorials (bilingual) | 18 |
| Internal reference cards | 14 |
| Metric | Value |
|---|---|
| Design tokens (colors, fonts, spacing) | 60+ |
| Atomic widget types | 11 |
| Atomic widget instances across panels | 167 |
| Panels migrated to token system | 27 |
| System | Scope | Version |
|---|---|---|
| Profile | Platform detection, budgets, capabilities | v2.0 |
| GameFlow | Multi-channel state machine | v1.0 |
| Log | Polymorphic observability, domain renderers | v3.0 |
| Save | Slots, auto-save, versioning, migration | v1.0 |
| PSO | Pipeline warm-up, batched loading | v2.0 |
| LevelFlow | Level transitions, sub-level streaming | v1.0 |
| Loading | Deterministic timing, async loading | v1.0 |
| Audio | Dual-backend, 5-layer mix, music, dialogue | v1.1 |
| Data Registry | DataTable-first, compiled queries | v2.0 |
| Construction | Actor assembly, 8 DA types | v1.3 |
| MGOS | GC observability, leak detection | v1.0 |
| Message | Pub/sub bus, GameplayTag channels | v1.0 |
| EventHandler | Behavior resolution, typed payloads | v1.0 |
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System