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Tooling Overview
PlatanoGames edited this page Aug 8, 2026
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| Surface | Owner | Purpose |
|---|---|---|
| Integrated inspectors | PGXEditorTools | Review Core registry/message/event state and selected runtime systems |
| Documentation viewer | PGXDocs | Browse, search, render and validate configured documentation roots |
| Scaffold | PGXScaffold | Analyze project structure, resolve templates, preview a plan and execute transactionally |
| Tutorials | PGXTutorials | Guide editor workflows through overlays and actions |
| Source control | PGXVersionControl | Changelist, tagging, validation and inspector workflows over Unreal Source Control |
| Feature inspectors | Feature editor modules | Domain-specific configuration and live-state review |
Tool availability depends on the plugin/module set enabled for the editor target. The preview does not claim a fixed command, panel or node count.
- Development Preview
- Getting Started
- Release branch catalog
- Public Plugin Matrix
- Early Preview Plugins
- Known Issues
- Architecture Overview
- Plugin Topology
- Module Reference
- Configuration and Registry
- Data-Driven Design
- Profiles and Budgets
- Gameplay Tag Architecture
- Initialization Pipeline
- Cross-Plugin Communication
- Message System
- Event Handlers
- Logging and Trace
- Runtime Flows
- Blueprint API Design
- Editor Integration
- Editor Visual System