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CompactViz glm52 a

Jesse Vincent edited this page Aug 22, 2026 · 1 revision

Dense pattern surfaces

lunaroute/glm-5.2-vision · glm52-a

Pattern-native glyphs — tape, barcode, and growing icicle at companion size. (README authored by the orchestrator; see provenance note in slot README.)

Compact Event Tape Rail

The event tape turned on its side: a vertical glyph column where each turn is a ~12px-tall cell — kind, intensity, and anomaly state readable as a running pattern.

Realtime Comprehension — What pattern is forming right now (burst, stall, retry loop, runaway) and whether it's normal for this session; delegates/jobs read as bracketed sub-runs; compaction folds as divider bands; live cell glows at the head.

Long-Session Scaling — Cell height shrinks with turn count; prompt markers and anomaly glyphs stay distinct at 250+ turns; the whole session-so-far stays in the rail.

Interactive mockup (raw HTML — download & open locally)

Compact Tool-Mix Timeline

The tool-mix heatmap compressed to a barcode strip: tool-type rows × time-bucket columns, cell intensity = call count, active bucket pulsing.

Realtime Comprehension — How the tool mix is shifting right now, which tools dominate the current phase, where the error episode is; compaction boundaries render as vertical bands.

Long-Session Scaling — Fixed bucket × tool-type grid — cell size changes, layout doesn't, at any session length.

Interactive mockup (raw HTML — download & open locally)

Compact Delegate Cost Matrix

The delegation icicle as a corner companion: the tree grows live, micro-ribbons stack density/token/duration per node, and a red ribbon marks the error branch the instant it fails.

Realtime Comprehension — Which branch of the delegation tree owns the session's tokens, wall-clock, and tool calls right now; active nodes pulse; error ribbon appears at failure time.

Long-Session Scaling — One node per actor — a bounded tree regardless of turn volume.

Interactive mockup (raw HTML — download & open locally)


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