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Building from Source
3DSnickerStream is a single .NET 8 / Avalonia 11 project — one codebase for Windows, macOS and Linux.
- .NET 8 SDK (download).
- Git.
git clone https://github.com/samaBR85/3DSnickerStream.git
cd 3DSnickerStream
dotnet build "Snickerstream.Avalonia" -c Release
dotnet run --project "Snickerstream.Avalonia"# example: Windows
dotnet publish "Snickerstream.Avalonia" -c Release -r win-x64 \
--self-contained true -p:PublishSingleFile=true -o publish/win-x64Replace the RID with linux-x64, osx-arm64 or osx-x64 for the other platforms.
Building on the Mac avoids the Gatekeeper "damaged"/unsigned hassle entirely. There's a step-by-step guide: BUILD-MACOS.md (it's also how to get an Intel build, since releases ship Apple Silicon).
The CI workflow
builds and packages Windows + Linux on every push, and drafts a GitHub Release on a v* tag. The
macOS build is produced locally by the maintainer and its asset uploaded by hand. The
packaging/ scripts wrap the macOS
.app and the Linux AppImage.
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Snickerstream.Avalonia/— the cross-platform app (net8.0, Avalonia 11).-
Net/— the NTR / HzMod protocol, the KCP transport, and the compression-format decoders (NtrLossless,Kcp,KcpFramer,JpegReliableAssembler,NtrJpegDelta,NtrHuff). -
Views/— the Avalonia UI (connect screen, stream view, dialogs). -
Models/— settings, presets, key bindings.
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Snickerstream4Win/— the frozen legacy WPF app, kept for reference only. -
packaging/— macOS/Linux packaging manifests and scripts.
The Uncompressed / Reliable-Stream / Delta formats are faithful C# ports of xzn's ntrviewer-hr — the custom reliable transport, the JPEG header synthesis, and the bespoke delta JPEG decoder. See Credits and License.
Getting started
Using it
- Compression Formats
- Stream View
- Upscaling Filters
- Copy Text (OCR)
- Keyboard Shortcuts
- Quality and Settings
Help
Project