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Enable HDR (profile)
github-actions[bot] edited this page Sep 12, 2026
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Turns on Windows' native "Use HDR" display mode for the duration of the session, then puts every display back to whatever it was set to before the game launched.
- Some games only render their full HDR color and brightness range when Windows itself is already in HDR mode - if HDR is off system-wide, the game falls back to SDR even if it supports HDR.
- This flips the same switch as Settings > System > Display > HDR, so you don't have to turn it on by hand before playing and remember to turn it back off after.
- Only applies to displays Windows already reports as HDR-capable. Displays without HDR support are left untouched.
- A display already in HDR before the game launched is left alone, and is left in HDR afterward rather than being forced off.
- Not every game renders HDR well - one that doesn't can look washed out, over-bright, or have crushed blacks with this on. This is why the tweak defaults off even though it lives under Optimized.
- Affects every app on that display while the game runs, not just the game itself, since HDR is a system-wide display mode.
- Risk if your display uses Windows' "Automatically manage color for apps" (Auto Color Management): a display already sitting in ACM's "WCG" mode (wide color, short of full HDR - this is common as Windows' own default desktop color mode on 24H2+) is also forced into full HDR while the game runs. Windows' HDR API can only turn a display fully off on restore, not back to WCG specifically, so that display may render in plain SDR after the game closes instead of returning to WCG - until Windows re-negotiates it on its own (e.g. switching to another app, or toggling HDR by hand once in Settings).
- Not a registry value - HDR is a live per-display color pipeline negotiated with the monitor over EDID, so it's controlled through the same Connecting and Configuring Displays (CCD) API the Settings app uses (
DisplayConfigGetDeviceInfo/DisplayConfigSetDeviceInfowith the advanced-color device-info types), not a static setting. - On exit, each display's captured prior HDR state is restored individually - a monitor that was already HDR-on keeps it on, one that was off (including one that was in WCG mode - see the trade-off above) goes back to off.
Part of Performance Profiles. This page is the same text as the app's Learn more button, generated from Help/profiles/hdr.md. To fix something, edit that file (or open an issue); wiki edits are overwritten on the next sync.
TrayTrigger | Download | Report a bug | Security policy | Free and open source (MIT)
Performance Tweaks
- How Performance Tweaks work
- Auto HDR
- Core Isolation / Memory Integrity (HVCI)
- Disable Delivery Optimization
- Disable Diagnostic Telemetry Sweeps
- Disable Fullscreen Optimization Compatibility Shims
- Disable Game Bar Captures and Background Recording
- Disable MMCSS Network Throttling
- Disable Mouse Acceleration (Enhanced Pointer Precision)
- Disable Multiplane Overlay (MPO)
- Disable Nagle's Algorithm (TCP Send Delay)
- Disable Sticky, Filter, and Toggle Keys Shortcuts
- Disable Xbox Game Bar Overlay
- Exclude Drivers from Windows Update
- Foreground Priority Boost
- Hardware-Accelerated GPU Scheduling (HAGS)
- Optimizations for Windowed Games (DirectFlip Model)
- System Restore points
- System Timer Resolution
- "Ultimate Plan - TrayTrigger" Power Plan (always on)
- Variable Refresh Rate for Windowed Games
- Windows Game Mode
- Windows Visual Effects (Performance Mode)
Performance Profiles
- How Performance Profiles work
- 0.5 ms Timer Resolution Request
- Above Normal Process Priority (profile)
- CPU Cores: Performance Cores Only
- Do Not Disturb While Playing
- Enable HDR (profile)
- MMCSS "Games" Task Priority (profile)
- System Responsiveness (profile)
- "Ultimate Plan - TrayTrigger" Power Plan (profile)
- Unmute Speakers While Playing
- Windows Defender Exclusion for Game Files (profile)
- Windows High-Performance GPU Preference (profile)