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System Timer Resolution
github-actions[bot] edited this page Sep 12, 2026
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Restores the older behaviour where any process asking for a high-resolution system timer raises it for the whole system, instead of only for itself.
- Windows 10 version 2004 and Windows 11 made timer resolution per-process. A game that does not request a fine timer itself can be left on the coarse default tick of about 15.6 milliseconds.
- That coarse tick shows up as stutter, uneven frame pacing, or a frame rate that will not go above a certain ceiling.
- With this on, as long as anything on the system asks for a fine timer, every process benefits.
- A finer timer means slightly more CPU wake-ups at idle, so marginally higher idle power use.
- Most modern engines request the timer themselves and see no difference.
Requires a restart and administrator rights.
- Sets GlobalTimerResolutionRequests=1 under HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\kernel.
- This is the value Microsoft documented alongside the per-process timer change.
Part of Performance Tweaks. This page is the same text as the app's Learn more button, generated from Help/tweaks/timer_resolution.md. To fix something, edit that file (or open an issue); wiki edits are overwritten on the next sync.
TrayTrigger | Download | Report a bug | Security policy | Free and open source (MIT)
Performance Tweaks
- How Performance Tweaks work
- Auto HDR
- Core Isolation / Memory Integrity (HVCI)
- Disable Delivery Optimization
- Disable Diagnostic Telemetry Sweeps
- Disable Fullscreen Optimization Compatibility Shims
- Disable Game Bar Captures and Background Recording
- Disable MMCSS Network Throttling
- Disable Mouse Acceleration (Enhanced Pointer Precision)
- Disable Multiplane Overlay (MPO)
- Disable Nagle's Algorithm (TCP Send Delay)
- Disable Sticky, Filter, and Toggle Keys Shortcuts
- Disable Xbox Game Bar Overlay
- Exclude Drivers from Windows Update
- Foreground Priority Boost
- Hardware-Accelerated GPU Scheduling (HAGS)
- Optimizations for Windowed Games (DirectFlip Model)
- System Restore points
- System Timer Resolution
- "Ultimate Plan - TrayTrigger" Power Plan (always on)
- Variable Refresh Rate for Windowed Games
- Windows Game Mode
- Windows Visual Effects (Performance Mode)
Performance Profiles
- How Performance Profiles work
- 0.5 ms Timer Resolution Request
- Above Normal Process Priority (profile)
- CPU Cores: Performance Cores Only
- Do Not Disturb While Playing
- Enable HDR (profile)
- MMCSS "Games" Task Priority (profile)
- System Responsiveness (profile)
- "Ultimate Plan - TrayTrigger" Power Plan (profile)
- Unmute Speakers While Playing
- Windows Defender Exclusion for Game Files (profile)
- Windows High-Performance GPU Preference (profile)