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Custom Cursor Manager
Zay Arriaga edited this page Jun 4, 2026
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The Custom Cursor Manager replaces the default mouse cursor with one that changes depending on states in the editor, as well as handling a selector frame on the tile the user's cursor hovers over.
List of connecting/parent/subsystems.
Connecting Systems:
List of features and descriptions within system.
Custom Cursor:
- Visually reflects the user's current tool (Brush, Box Brush and Cursor)
- Displays an X if the user is unable to place an object in the current cell.
- Reverts to the cursor image when hovering on UI elements.
Selector Frame:
- Snaps to the cell the user hovers on at any time.
- Changes appearance based on these states:
- White: Default
- Red: When deleting tiles
- Yellow: When hovering over an entity with the cursor tool (to edit)
- Cyan: When moving entities
- Invisible: When in a non-placeable area
Future Work:
- Make the selector frame appear red when deleting entities.
Risks:
- Image loading is based on the file path in the res directory. Moving files could cause reference problems if this script isn't updated accordingly.
A place for miscellaneous notes pertaining to this system.
- Note 1
- Subnote 1
- Note 2
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player