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Editor UI
The UI shown when the user is in the editing state
Connecting Systems:
- None Known
A Vbox housing every other node. This is the root control node of the editor state. Organizes everything on the page.
A panel container along the top of the screen. Contains the home, save, and play buttons along with the tile switch instantiated scene.
Handles switching between tiles and entities for placing in the editor. Instantiated scene with each tile button also being instantiated scenes.
A panel container containing the tool switch instantiated scene and the asset manager and settings buttons.
Handles switching between the tools for the editor state.
Handles the setting of properties for entities.
None
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player