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Level Settings Menu

NebSeniah edited this page Jul 22, 2026 · 1 revision

System Summary

Controls settings specific to individual levels, currently only controls camera controls during play mode.


Connected Systems

Connecting Systems:

Related Controls

Key(s): (Esc)

  • Closes the menu

Bugs

  • None

Feature List / Breakdown of Features

Feature Name: Camera Settings

  • Zoom: Affects how zoomed is the camera is during play.
  • Follow Speed: How quickly the camera follows the player when moving.
  • Deadzone: How far the player can move in the X and Y direction before the camera moves, not changed by the zoom value.
  • Camera Clamping: Determines if the camera clamps to the bedrock border while in play mode or if it can go past.

Important Variables

  • None

Important Functions

  • func _ready() -> Void: Sets the initial default values and connects signals.

Future Work / Risks

Future Work:

  1. Merge in branch with Tile Settings
  2. Enemy settings
    • Always Active (Disabled by default right now)
    • Tile Interaction (Enabled by default right now)
    • Enemies Interacting with Each Other (Enabled by default right now)

Risks:

  • None

Miscellaneous Notes

  • None

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