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Grid Lines
Zay Arriaga edited this page Jun 4, 2026
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8 revisions
The Grid Lines is a simple TileMapLayer that simply holds the grid lines in each cell, and gets auto-populated once a level is created or loaded.
List of connecting/parent/subsystems.
Connecting Systems:
List of known bugs. Be descriptive but keep it brief!
- Bug 1
- Bug 2
- Grid Lines: The TileMapLayer where grid line tiles are placed into. This allows the user to see all of the grid
List and description of upcoming work/risks.
Future Work:
- None.
Risks:
- The only current risk might be the way that the GridLines.gd retrieves the MasterManager.tscn, as it is done kind of roughly.
A place for miscellaneous notes pertaining to this system.
- Note 1
- Subnote 1
- Note 2
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player