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Level Settings Menu
NebSeniah edited this page Jul 22, 2026
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1 revision
Controls settings specific to individual levels, currently only controls camera controls during play mode.
Connecting Systems:
Key(s): (Esc)
- Closes the menu
- None
Feature Name: Camera Settings
- Zoom: Affects how zoomed is the camera is during play.
- Follow Speed: How quickly the camera follows the player when moving.
- Deadzone: How far the player can move in the X and Y direction before the camera moves, not changed by the zoom value.
- Camera Clamping: Determines if the camera clamps to the bedrock border while in play mode or if it can go past.
- None
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func _ready() -> Void: Sets the initial default values and connects signals.
Future Work:
- Merge in branch with Tile Settings
- Enemy settings
- Always Active (Disabled by default right now)
- Tile Interaction (Enabled by default right now)
- Enemies Interacting with Each Other (Enabled by default right now)
Risks:
- None
- None
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
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