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Master Manager

chris edited this page Jun 9, 2026 · 19 revisions

System Summary

The Master Manager handles transitioning between the different states of the project, like the edit and play states.


Connected Systems

List of connecting/parent/subsystems.

Connecting Systems: This system only consists of subsystems.

Subsystems:


Related Controls

List of related controls.

Key(s):

  • Play Button: Shows the play scene when clicked
  • Pause Button: Shows the edit scene when clicked
  • Reset Button: Resets the play scene when clicked

Bugs

List of known bugs. Be descriptive but keep it brief!

  • The transition to the play scene does not fully close the edit scene, so tiles from there are invisible but can be interacted with. This will likely be fixed when carrying over tiles is implemented.

Feature List / Breakdown of Features

List of features and descriptions within system.

Feature Name:

  • State Switch: Switches the state from editing/playing. This sets all flags and scenes as the user may expect when switching.
  • Saving and Loading Tilemaps: Saves and loads tilemaps from their resource in the user folder.

Future Work / Risks

List and description of upcoming work/risks.

Future Work:

  1. Implement saving and loading of maps

Risks:

  • None

Miscellaneous Notes

A place for miscellaneous notes pertaining to this system.

  • None

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