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Master Manager
SteventheBeven edited this page May 26, 2026
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The Master Manager handles transitioning between the different states of the project, like the edit and play states.
List of connecting/parent/subsystems.
Connecting Systems:
Subsystems:
List of related controls.
Key(s):
- Play Button: Shows the play scene when clicked
- Pause Button: Shows the edit scene when clicked
- Reset Button: Resets the play scene when clicked
List of known bugs. Be descriptive but keep it brief!
- The transition to the play scene does not fully close the edit scene, so tiles from there are invisible but can be interacted with. This will likely be fixed when carrying over tiles is implemented.
- Bug 2
List of features and descriptions within system.
Feature Name:
- Description of feature (break into bullet points)
List and description of upcoming work/risks.
Future Work:
- Implement tiles placed in editor carrying over to play mode
- Implement saving and loading of maps
Risks:
- Risk 1
A place for miscellaneous notes pertaining to this system.
- Note 1
- Subnote 1
- Note 2
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player