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Master Manager
SteventheBeven edited this page May 26, 2026
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The Master Manager handles transitioning between the different states of the project, like the edit and play states.
List of connecting/parent/subsystems.
Connecting Systems:
Subsystems:
List of related controls.
Key(s):
- Play Button: Transitions to play scene when clicked
- Pause Button: Transitions to edit scene when clicked
- Reset Button: Resets the play scene when clicked
List of known bugs. Be descriptive but keep it brief!
- Bug 1
- Bug 2
List of features and descriptions within system.
Feature Name:
- Description of feature (break into bullet points)
List and description of upcoming work/risks.
Future Work:
- Implement tiles placed in editor carrying over to play mode
- Implement saving and loading of maps
Risks:
- Risk 1
A place for miscellaneous notes pertaining to this system.
- Note 1
- Subnote 1
- Note 2
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player