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Metadata
NebSeniah edited this page Jul 24, 2026
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3 revisions
When exporting a level, the ImportExportManager generates Metadata from
Connecting Systems:
Subsystems:
- None
Key(s): (None)
- Metadata corruption could cause crashing.
Feature Name:
- Metadata exports with the rest of the level, getting saved in Settings.JSON
- Author
Name the most important variables, their type, and what their purpose is
-
variableOne : Type= Description of this variable. -
variableTwo : Type= Description of this variable.
Name of the most important functions, their parameters, and what they do.
-
func my_function(number : int, word : str) -> [return]: Description of this function.
List and description of upcoming work/risks.
Future Work:
- Item 1
Risks:
- Risk 1
A place for miscellaneous notes pertaining to this system.
- Note 1
- Subnote 1
- Note 2
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player