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Patrolling Enemy

NebSeniah edited this page Jun 12, 2026 · 6 revisions

System Summary

The patrolling enemy moves back and forth, it harms the player if it makes contact with them.


Connected Systems

Connecting Systems:


Bugs

List of known bugs. Be descriptive but keep it brief!

  • Patrolling enemy glides off of slopes instead of following them down smoothly.

Feature List / Breakdown of Features

List of features and descriptions within system.

Feature Name:

  • Enemy moves right and left wherever it spawns in.
  • Property to restrict enemy movement to disable falling, property to increase move speed

Important Variables

  • moveSpeed: float = Changes the move speed of the enemy.
  • restricted: bool = If it's true, the enemy cannot move onto empty air and will turn around when it would.

Important Functions

  • func patrol_behavior() -> void: Moves around the patrolling enemy, changes direction when it hits a wall, additionally if restricted is enabled turns around when it would run off of solid ground. Also checks for collisions with other enemies and bounces back if it hits one.

Future Work / Risks

Future Work:

  1. Snapping them to the ground so they don't fly over slopes.

Risks:

  • None

Miscellaneous Notes

A place for miscellaneous notes pertaining to this system.

  • None

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