-
Notifications
You must be signed in to change notification settings - Fork 0
Playstate UI
The UI that is on screen when the user is in the playstate.
Connecting Systems:
- None
Top Left corner button that pauses the game. During pause you are unable to interact with the level in any way including the UI. To exit the pause menu you press the button in the top left corner to resume.
Bottom left corner, smaller button. This restarts the level as if you were entering from the editor state.
Bottom left corner, big button. This returns the player to the editor state. The editor state retains the same camera position you were in from the play state.
Top Right bar. Health is dynamically generated based on how much health the player has. When a player loses health the color of the heart is modulated to be greyed out.
Shows the total amount of coins in the level and the amount currently collected by the player.
Future Work:
- Adding Timer UI
Risks: None
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player