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PopUp Manager
Descriptive summary of what the system is and what it does.
The PopUp Manager handles the creation and display of custom popup templates in the editor. It is primarily used for displaying error messages to the user, but it can also be used to display other types of messages as well (Templates and code would need to be created for more popUp types).
List of connecting/parent/subsystems.
Connecting Systems:
Subsystems:
List of related controls.
Key(s): (key)
- Description of control
List of known bugs. Be descriptive but keep it brief!
- Bug 1
- Bug 2
List of features and descriptions within system.
Error Popup:
- Popup message for errors that can be called anywhere in the script at long as a reference to PopUpManager exists
- Greys out project behind popup and prevents interaction until resolved
- Default generic message if no parameters filled out during creation
- Popup scales with content inside
List and description of upcoming work/risks.
Future Work:
- Create new popup templates for other message types (if needed).
Risks:
- Risk 1
A place for miscellaneous notes pertaining to this system.
- Code exists for a popup stack, but is currently commented out.
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player