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Preview Manager
chris edited this page Jun 9, 2026
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Handles the "preview tile map", which is a transparent tile map in front of the main one that displays a preview of the object currently being placed.
Connecting Systems:
- None
List of features and descriptions within system.
Standard Features:
- Displays a single transparent tile in front of the mouse, corresponding with the currently selected object being placed.
- Preview will be red if the object is not placeable (either being out of bounds or a tile being placed on an entity and vice versa.)
- When moving entities with the cursor, preview is replaced with a fully opaque version of the entity being moved.
Box Brush Mode
- Preview tiles will cover the entire box area when using the box brush tool.
- Preview area will freeze after releasing the mouse, and then clear upon the placement/deletion of the tiles.
- Preview appears red when deleting in a box area.
List and description of upcoming work/risks.
Future Work:
- Implement tiles placed in editor carrying over to play mode
- Implement saving and loading of maps
Risks:
- None.
A place for miscellaneous notes pertaining to this system.
- None.
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player