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Stationary Enemy
NebSeniah edited this page Jul 22, 2026
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2 revisions
Descriptive summary of what the system is and what it does.
The Stationary Enemy is immobile and has no behavior.
List of connecting/parent/subsystems.
Connecting Systems:
List of known bugs. Be descriptive but keep it brief!
- None
List of features and descriptions within system.
Behavior:
- Sits idle while facing the chosen direction.
- Damages the player on contact.
- Can be killed by jumping on top of it.
Name the most important variables, their type, and what their purpose is
-
isFacingRight : bool= Toggle for whether the stationary enemy faces right or left. -
gravityEnabled : bool= Toggle for whether the stationary enemy has gravity applied to it.
Name of the most important functions, their parameters, and what they do.
-
func update_flipped(facingRight : bool = isFacingRight) -> void: Ensures the sprite faces left or right depending on eitherisFacingRightor an optional parameter.
List and description of upcoming work/risks.
Future Work:
- None
Risks:
- N/A
A place for miscellaneous notes pertaining to this system.
- N/A
Resources
Known Issues
Future Work
Globals
Managers
- Main Menu Manager
- Master Manager
- Camera Manager
- Hotkey Manager
- Import Export Manager
- Audio Manager
- Animation Manager
- PopUp Manager
UI
Managers
- Editor Manager
- Tile Manager
- Entity Manager
- Icon Manager
- Preview Manager
- Tool Manager
- Asset Manager
- Custom Cursor Manager
Tiles & Entities
- Grid Lines
- Preview Line
- Tiles & Entities
- Enemies
- Patrolling Enemy
- Flying Enemy
- Shooting Enemy
- Stationary Enemy
- Moving Platform
- Property Editing
Asset Swapping
UI
Managers
Player