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Releases: team-oze/Legion-TD

Legion TD 11.4c-hf3

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@oze-releases oze-releases released this 13 Sep 00:31
Type Description
To address recent issues with 3.0 the mode picking is disabled and the map works with the default mode pracmix1
ELO reward range widened: [2,20] -> [2,30]

Legion TD 11.4c-hf1

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@oze-releases oze-releases released this 30 Aug 23:41
Type Description
Spawn building rebalance: the blight buff has been removed. In exchange the units commonly specialised into spawn building have been buffed: Ogre Basher as well as Gateguard and Harbinger.
Long Game no longer grants the King 2 extra heals. Maximum King Hit Points upgrades 65 -> 70 to give king upgrading more room as a strategy while putting more pressure on holding your lane.
In order to fix an exploit where spawn builders could easily snipe off Barracks sends on dangerous late game levels, the building proximity to the spawn has been adjusted by one row.
Leaver compensation is available from round 5 again instead of round 10, but only when the leaver was carrying more than 3 bounty. Remaining teammates then gain +1 lumber harvest.
Lobbies with a known leaver can be ended early: any 2 players may call -draw until round 3 and the game ends as a draw. A leave rate counts as critical above 15% across 50 or more games, or above 33% between 20 and 50. Accounts under 20 games are never flagged and a flagged player cannot vote.
Level 9 Zombies movement speed 320 -> 350.
Wood spent on Lumberjack upgrades and Inject Steroids no longer counts as wood you harvested. Typing -eco now lists both spendings and your net harvested wood.
The -data panel above your town hall now lists how many Rerolls you have used in PH and AP.
Fixed a bug, where Dark Ranger level 3 still showed the removed Disarm ability on the tower and the unused mana bar.
Fixed a bug, where players were missing vision from Level 31 onwards. The final waves now reveal the battlefield like an Arena round.
Fixed a bug, where Barracks sends walked off towards the sender's Barracks and cuddled in the corner while waiting to be dispatched.
Fixed a bug, where Archer Apprentice fired 3 additional arrows instead of 2.
Fixed a bug, where Cavalier's Siege Mastery dealt triple damage against fortified armor instead of double.
Fixed a bug, where Hydra would often lose its Triple Attack charge without firing. The charge now counts the Hydra's own attacks and is no longer affected by mana auras.
Hydra attack range 350 -> 300 and hit points 2400 -> 3000. Its upgrade gold cost is 300 -> 340.
Gateguard and Harbinger reworked into summoners. Range 90 -> 180. Cost 70 -> 90 and upgrade 120 -> 150. The power moved into the pets: Fiend 145 -> 360 HP and 14-17 -> 24-31 damage. Fanatic 40-47 -> 69-84 damage. Summon mana pool 300 -> 250. Summon cost 300 -> 200. Duration 60 -> 70s so the second summon arrives roughly 30s into the wave.
Frenzy Ghoul gains Feast: every 5 kills permanently increase its attack damage by 1 up to 40. The bonus is kept when it dies and respawns for the next wave.
Ghoul gold cost 50 -> 60.
Carrion Spitter hit points 215 -> 300 and damage 12-17 -> 17-24. Nightcrawler hit points 425 -> 560 and damage 47-56 -> 57-69. Its Sticky Webs now slow air units by 50% movement and 40% attack speed instead of 40% and 30%.
Carrion Spitter gold cost 25 -> 35 and the Nightcrawler upgrade 90 -> 110.
Ogre Basher and Ogre Pulverizer HP increased by ~6%: 360 -> 380 and 1280 -> 1360.
Soul of Villain promote gold cost 90 -> 120 and Violate now reduces armor by 4 -> 3.
Orc Warlock gold cost 50 -> 60 and the Blood Orc Warlock upgrade gold cost 80 -> 120.
Ascendant promote gold cost 145 -> 220.
Fangtooth promote gold cost 80 -> 90 and Defiler promote gold cost 80 -> 110.
Medusa upgrade gold cost 105 -> 125 and Ice Troll Shaman upgrade gold cost 100 -> 140.
Guardian's Entangle now fires once every 20s instead of roughly every 5s so its 8s root no longer holds a target permanently. In exchange it is cast without interrupting the Guardian's attack so the root lands every time and the tower keeps swinging.
Wind Rider hit points 1450 -> 1300.
Fixed a bug, where fighters in mid would run towards the king instead of moving up the lane.

Legion TD 11.4b

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@diewolke9 diewolke9 released this 15 Jul 14:52

The next iteration of Legion TD.

Type Description
Level 8 Acolytes HP 530 -> 560
Leaver compensation reduced: remaining teammates gain +1 lumber harvest only when the leave happens after round 10 (previously +1 at any time and +2 after round 10). Bonus wisps are never awarded.
W3C 1v1: wisp build time 20s -> 10s.
Fixed a bug, where Hydra would sometimes not fire tripple shot, but deplete its mana
Fixed a bug, where Tree of Life death buff interrupted channeling casters
Fixed a bug, where Champions would regain collision.
Fixed a bug, where units could lose collision prematurely.
Fixed a bug, where Goblin Alchemist could not get rerolled in PH after round 1.
Fixed a bug, where W3C 1v1 allowed training more than 10 wisps.
Defiler reworked into a Defiler support unit: damage 85-89 -> 112-116, and Neurotoxin is now a 180-range aura: enemies near the Defiler move and attack 7.5% slower. Attack range 180 -> 150.
Fangtooth's Feast triggers every 4th attack instead of every 6th against targets affected by Neurotoxin.
Sentry is now a sturdier short-range fighter: range 400 -> 300, HP 350 -> 450.
Nightsaber reworked into a tanky pseudo-melee frontline fighter: range 500 -> 250, HP 850 -> 1700, attack type Pierce -> Normal, collision 8 -> 16. Moonglaive bounce (66%/33%) is unchanged.
Archer Apprentice gold cost 60 -> 50,
Elite Archer upgrade gold cost 150 -> 155.
Phantom Silent Scream now hits up to 3 targets for 50 damage each instead of 2 targets for 80 damage each.
Watcher gold cost 100 -> 80.
Violet upgrade gold cost 130 -> 150.
Flame Archer attack type Pierce -> Spell and its attacks now deal pure spell damage. For its spelldamage dealing nature, Mindwarp no longer buffs Flame Archer.
Mountain King (level 3) Thunder Clap damage increased 100 -> 125 and attack/movement slow increased 25% -> 30%.
Dark Ranger level 3 no longer has the silence spell
Mountain King (level 3) King of the Mountain +12% damage aura no longer affects allies it now only buffs your own nearby units. It no longer persists through death and its range was reduced 5000 -> 600.
Adept upgrade gold cost 95 -> 105.

Legion TD 11.4a Hotfix 1

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@diewolke9 diewolke9 released this 21 Jun 17:49

The next iteration of Legion TD.
A few bugfixes and another nerf :)

Type Description
Fixed a bug where players leaving wasn't handled correctly in some cases.
[BNET] Fixed that the Discord hint wouldn't go away.
[BNET] Fixed that replays wouldn't work.
[W3Champions] Disabled "Quit to Windows" button.
Dark Ranger level 2 attack damage 165 -> 100
Dark Ranger level 3 attack damage 275 -> 100 per shot
Dark Ranger level 3 Disarm miss chance 100% -> 75%.

Legion TD 11.4a

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@diewolke9 diewolke9 released this 19 Jun 12:03

The next iteration of Legion TD.
Bringing a long-awaited balance fix and a surprise!

Type Description
The Pandaren has been removed from the advanced barracks for level 7 again.
Hard Mode (-hm) has been deprecated. It is only accessible to set by command string (i.e. -pracmihm) now, and will be removed soon.
The modepicker has received a long-overdue overhaul!
Wolverine reverted to its old stats: critical strike chance 5% -> 3%, and Madness immunity 2.5 -> 1.5s.
Blood Orc Warrior's HP reduced 900 -> 550.

Legion TD 11.4a (W3Champions ONLY)

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@diewolke9 diewolke9 released this 15 Jun 10:10

From the feedback we got on the 2 BETAs, it seems 11.5 is a bit too much and still needs some work
This is why we are rolling W3Champions back to 11.4, with a few changes that can hopefully sweeten the deal!

The release coincides with the day of the beginning of Season 25.

Type Description
The Pandaren has been removed from the advanced barracks for levels 7-9 again.
Wolverine reverted to its old stats: critical strike chance 5% -> 3%, and Madness immunity 2.5 -> 1.5s.
Blood Orc Warrior's HP reduced 900 -> 550.