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Spawn building rebalance: the blight buff has been removed. In exchange the units commonly specialised into spawn building have been buffed: Ogre Basher as well as Gateguard and Harbinger. |
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Long Game no longer grants the King 2 extra heals. Maximum King Hit Points upgrades 65 -> 70 to give king upgrading more room as a strategy while putting more pressure on holding your lane. |
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In order to fix an exploit where spawn builders could easily snipe off Barracks sends on dangerous late game levels, the building proximity to the spawn has been adjusted by one row. |
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Leaver compensation is available from round 5 again instead of round 10, but only when the leaver was carrying more than 3 bounty. Remaining teammates then gain +1 lumber harvest. |
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Lobbies with a known leaver can be ended early: any 2 players may call -draw until round 3 and the game ends as a draw. A leave rate counts as critical above 15% across 50 or more games, or above 33% between 20 and 50. Accounts under 20 games are never flagged and a flagged player cannot vote. |
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Level 9 Zombies movement speed 320 -> 350. |
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Wood spent on Lumberjack upgrades and Inject Steroids no longer counts as wood you harvested. Typing -eco now lists both spendings and your net harvested wood. |
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The -data panel above your town hall now lists how many Rerolls you have used in PH and AP. |
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Fixed a bug, where Dark Ranger level 3 still showed the removed Disarm ability on the tower and the unused mana bar. |
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Fixed a bug, where players were missing vision from Level 31 onwards. The final waves now reveal the battlefield like an Arena round. |
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Fixed a bug, where Barracks sends walked off towards the sender's Barracks and cuddled in the corner while waiting to be dispatched. |
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Fixed a bug, where Archer Apprentice fired 3 additional arrows instead of 2. |
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Fixed a bug, where Cavalier's Siege Mastery dealt triple damage against fortified armor instead of double. |
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Fixed a bug, where Hydra would often lose its Triple Attack charge without firing. The charge now counts the Hydra's own attacks and is no longer affected by mana auras. |
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Hydra attack range 350 -> 300 and hit points 2400 -> 3000. Its upgrade gold cost is 300 -> 340. |
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Gateguard and Harbinger reworked into summoners. Range 90 -> 180. Cost 70 -> 90 and upgrade 120 -> 150. The power moved into the pets: Fiend 145 -> 360 HP and 14-17 -> 24-31 damage. Fanatic 40-47 -> 69-84 damage. Summon mana pool 300 -> 250. Summon cost 300 -> 200. Duration 60 -> 70s so the second summon arrives roughly 30s into the wave. |
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Frenzy Ghoul gains Feast: every 5 kills permanently increase its attack damage by 1 up to 40. The bonus is kept when it dies and respawns for the next wave. |
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Ghoul gold cost 50 -> 60. |
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Carrion Spitter hit points 215 -> 300 and damage 12-17 -> 17-24. Nightcrawler hit points 425 -> 560 and damage 47-56 -> 57-69. Its Sticky Webs now slow air units by 50% movement and 40% attack speed instead of 40% and 30%. |
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Carrion Spitter gold cost 25 -> 35 and the Nightcrawler upgrade 90 -> 110. |
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Ogre Basher and Ogre Pulverizer HP increased by ~6%: 360 -> 380 and 1280 -> 1360. |
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Soul of Villain promote gold cost 90 -> 120 and Violate now reduces armor by 4 -> 3. |
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Orc Warlock gold cost 50 -> 60 and the Blood Orc Warlock upgrade gold cost 80 -> 120. |
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Ascendant promote gold cost 145 -> 220. |
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Fangtooth promote gold cost 80 -> 90 and Defiler promote gold cost 80 -> 110. |
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Medusa upgrade gold cost 105 -> 125 and Ice Troll Shaman upgrade gold cost 100 -> 140. |
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Guardian's Entangle now fires once every 20s instead of roughly every 5s so its 8s root no longer holds a target permanently. In exchange it is cast without interrupting the Guardian's attack so the root lands every time and the tower keeps swinging. |
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Wind Rider hit points 1450 -> 1300. |
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Fixed a bug, where fighters in mid would run towards the king instead of moving up the lane. |