Graph-oriented live coding language and music/audio DSP library written in Rust
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Updated
Jul 15, 2024 - Rust
Graph-oriented live coding language and music/audio DSP library written in Rust
Source code for the book Code Your Own Synth Plug-Ins With C++ and JUCE
Library for pure Rust advanced audio synthesis.
A compatibility layer between Swift and RNBO.
A synthwave music piece made up entirely of code-generated audio files and processing.
A powerful and cross-platform audio engine, optimized for games.
Modern C++ phase distortion synthesizer plugin built with JUCE 🧬
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Code snippets of sound synthesis algorithms in C++
Simple Sound Oscillator
A declarative UI library for the Audulus Canvas node
An audio feature extraction library for the JUCE framework. Porting of wbrent/timbreID (original Pure Data external) .
Lightweight GUI editor/converter for Super Famicom/Super Nintendo BRR samples in SDL2 for Windows/MacOS/Linux
Il testo, nato dall'esperienza maturata dagli autori, si pone l'obiettivo di introdurre il mondo delle tecnologie, degli strumenti e delle soluzioni tecniche per la realizzazione di applicazioni audio in tempo reale.
(WIP) Reference page for Max/MSP Gen operators
Playing with sounds and p5js
A tone matrix synth in Faust featuring several parameters and effects
A Teensy-based hardware synthesizer based around complex delay feedback 💥
This is a repository where I upload the code from JUCE tutorials that I follow while educating myself on JUCE framework.
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