Synchronous multiroom audio player
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Updated
Jul 7, 2024 - C++
Synchronous multiroom audio player
Lightweight Music Server. Access your self-hosted music using a web interface.
A set of open source libraries for controlling AVB entities using the AVDECC (IEEE 1722.1) protocol compliant to Avnu Milan Specifications
Asynchronous Audio / Video Library for H264 / MJPEG / OPUS / AAC / MP2 encoding, transcoding, recording and streaming from live sources
OpenSource internet jam sessions, aka Networked Music Performance software.
Creates meshes procedurally in real-time from any audio playing on Windows using Unreal Engine 4. See example videos.
Stream audio from output device over network
An Internet radio based on TTGO T5s ESP32 ePaper Module
Video conferencing application for Linux. Made with Qt and libav libraries.
Application for streaming audio via local WiFi
pas - A robust audio server for multi-zone audio distribution.
This is a proof-of-concept of GD-DA replacement for Sega Dreamcast games running under the Windows CE environment.
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
a sync audio player
A C++11 server that streams audio files over HTTP/1
Windows audio streaming server and client
Simple File Streaming Class for Icecast Server (QT C++ linux libshout wrapper)
ReaSolotus: Plugin extension to improve live mixing experience with REAPER.
Video conferencing application for Linux. Made with Qt and libav libraries.
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