Embeddable physically based renderer
-
Updated
Jun 12, 2024 - C++
Embeddable physically based renderer
Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
NanoRT, single header only modern ray tracing kernel.
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
A modern C++ BVH construction and traversal library
CUDA / C++ path tracer with BVH
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A ray tracing/path tracing project, programmed on the CPU and eventually will move to GPU compute. Building and updating acceleration structures, denoising, and more.
convert bvh motion file to UE animation in runtime.
Powerful Path Tracing Engine For Realistic Rendering
Using BVH and KD-Tree to speedup Ray tracing
Garry's Mod binary module for tracing meshes at high speed on the CPU (and much more)
Add a description, image, and links to the bvh topic page so that developers can more easily learn about it.
To associate your repository with the bvh topic, visit your repo's landing page and select "manage topics."