Use traditional and convolutional neural networks to the clone driving behavior and then drive a race car in a simulator
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Updated
Feb 13, 2018 - Jupyter Notebook
Use traditional and convolutional neural networks to the clone driving behavior and then drive a race car in a simulator
A simple self-driving car simulator built with Unity.
A 3D Car Simulation , With gear system and a number of views while driving. Made from Scratch , pure C++ and OpenGL API.
A 3D , third person Car adventure game. A time chase mission, freedrive and cityView. Made from scratch using pure C++ and OpenGL API.
Path Planning Project for Self-Driving Car ND
An Autonomous car made using Unity
This is a simulation of a automobile car using C++ and it's OOP features.
The purpose of this project for the learning phase to detect lane and traffic signals by applying a deep neural network.
Repository contains Ekonomik Roadster source code. Ekonomik Rodster is a car simulator we built during our time in high school.
A traffic and pedestrian light simulator application with three different road designs, car simulations, and support for emergency ambulances
A 3D self-driving car simulator and a city with traffic vehicles built with Unity.
Car simulator prototype, implemented in Lua, built on Harfang
Car simulator - VR & 3D - Raycast Car - WORK IN PROGRESS
These are a collection of early graphics and game demos I built using Java SE in Eclipse.
Implementation of a BDI driver agent that uses BDI plans for high-level path planning and Reinforcement Learning for low-level control. Environment: f1tenth car and simulator.
Car Driving Simulation on Browser
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