A C++ GPU Computing Library for OpenCL
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Updated
Apr 24, 2024 - C++
A C++ GPU Computing Library for OpenCL
Vulkan compute for people
Intercept Layer for Debugging and Analyzing OpenCL Applications
A flexible GLSL shader editor and IDE.
A realtime lab software for experimentation around 3D models
Global Illumination Demo in Vulkan Compute
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Vulkan Compute Library
An api testbed for distributed compute and graphics pipelines. Experimental repository, no longer in development.
Software Path Tracer on GPU
This repository is my journey learning OpenGL! I hope to create a simple physics and rendering engine for my computing NEA, that makes use of compute shaders to do some cool things!
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