Implementations of programming design patterns in Unity with examples in C# when to use them.
-
Updated
Jun 10, 2024 - C#
Computer science is the study of the theory, experimentation, and engineering that form the basis for the design and use of computers. It is the scientific and practical approach to computation and its applications and the systematic study of the feasibility, structure, expression, and mechanization of the methodical procedures (or algorithms) that underlie the acquisition, representation, processing, storage, communication of, and access to, information.
Implementations of programming design patterns in Unity with examples in C# when to use them.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
CSCI 1301: Principles of Computer Programming I course resources
Tasks is an application that optimizes computer performance. Tasks improves overall system performance, boot times, and a faster experience while using your computer.
Video/Image processing project using Blob Detection.
An experiment using Volume to reconstruct Pulp Fiction's dance scene in Augmented Reality
This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach.
All Data Structures code will be here, code will be written in C# at environment Visual Studio Code.
A .NET Standard library which provides classes for working with vertices, edges and graphs.
To connect with others
Combining VR and Gamification to create a module for my Senior Capstone Thesis
A dotnet class library containing a collection of algorithms and datastructures
A simulator and assembler for the machine language proposed in "Computer Science: An Overview" by J. Glenn Brookshear. Inspired by SimpSim by Anne-Gert Bultena.
Standardized code I copy paste into all my Unity projects
Coderbyte solutions with C#
Contains code snippets, task solutions and algorithms from the book Introduction to Algorithms, 3rd Edition (MIT Press) by by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein
Serious game for learning about concurrency - thread interleavings, data races and deadlocks.
This repository contains the programming assignments that I completed as a student at Istanbul Technical University & Binghamton University.
Coding Coursework that I have created individually or in Team while studying Computer Science at Napier University.