An implementation of line drawing algorithms in C.
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Updated
Feb 21, 2019 - C
An implementation of line drawing algorithms in C.
🎮 3D game using raycasting DDA algorithm 👾
FDF is a 42 Project to learn about 3d programming. The program takes a map as parameter and creates its 3d representation.
This repository consists of Programs that are essential for beginners in Computer Graphics. All the programs are beginner-friendly and easy to interpret, as comments have been added for the same.
Graphical or GUI based program using "C" programming language.....
📦 Raycasting project inspired by "Wolfenstein 3D" (1992) video game
A collection of basic programs of computer graphics in C language.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
convert 2d map into a 3d wireframe using a simple graphics library called MiniLibX (available in Macos)
Small simulated 3D game done using raycasting principles and inspired by the famous Wolfenstein 3D game
All Computer Graphics Experiments Implemented using C Programming Language. Download and save the code in BIN folder of Turbo C and you are good to go.
3D RayCasting engine made with libmlx and C. In this project our focus was to learn about computer graphics and understand raycasting using the DDA algorithm.
A simple demonstration of a digital differential analysis raycasting algorithm.
Programs, reports, documentation, and screenshots implemented and designed for the laboratory coursework on UCS1712: Graphics and Multimedia course.
A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm
Computer Graphics Course
A simple demo for a raycasting renderer using digital differential analysis
Rust port of the Warlock project, from the "Tricks of the Game-Programming Gurus" book
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