Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Updated
Dec 30, 2023 - C#
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Svelto ECS C# Entity Component System
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
A Unity DOTS framework for my personal projects
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
🚀Actors is a framework empowering developers to make better games faster on Unity.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Unity HTFramework, a rapid development framework of client to the unity.
Deterministic Lockstep with clientside prediction and rollback
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
A reactive take on the ECS pattern for .net game developers
🎲 ECS Framework for Unity Game Engine and .Net Platform
DMotion - A high level Animation Framework for Unity DOTS
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
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