The project provides a helper class for detection and notification about lost unreliable packets.
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Updated
Jun 3, 2019 - C#
The project provides a helper class for detection and notification about lost unreliable packets.
Keeps time in sync between server and client.
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Shooting game (multiplayer)
An extension that allows you to spin an Enet server in your ASP.NET Core application.
Game client. This is no longer being used.
Using ENet-CSharp for a multiplayer setup with a Unity Client and .Net Core Server environment
A set of scripts / modules to kick start your C# Godot 3.x game.
A long term progressive resource management text based MMORPG being developed in Godot.
A multi-threaded console / game server that handles logging, user commands and connections from clients.
Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)
A open source 2D platformer being made in Godot 4 beta C#
I'm trying to make a non-profit open-source C# Godot Zombies game.
Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.
A high-level multiplayer solution built on top of ENet
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