Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Updated
Dec 30, 2023 - C#
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Svelto ECS C# Entity Component System
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
🚀Actors is a framework empowering developers to make better games faster on Unity.
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
🎲 ECS Framework for Unity Game Engine and .Net Platform
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
SpatialOS GDK for Unity
EgoCS: An Entity (GameObject) Component System framework for Unity3D
SpatialOS GDK for Unity FPS Starter Project
This is a simple and interactive Unity3d example project to show how to use Entitas
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
C# ORM for .NET with Messaging and Pub-Sub. C# ECS for high performance DoD.
Svelto.ECS and Svelto.Tasks Mini Examples for Unity
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