A fast entity component system (ECS) for C & C++
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Updated
Oct 31, 2024 - C
A fast entity component system (ECS) for C & C++
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
https://github.com/SanderMertens/tower_defense change to use local modules and cmake
FLECS port of https://github.com/reworks-org/EnttPong
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