Základy počítačové grafiky - Projekt - Vykreslovací řetězec a programování shaderů
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Updated
May 29, 2018 - C
Základy počítačové grafiky - Projekt - Vykreslovací řetězec a programování shaderů
A shader experimentation environment. Quickly generate cool interactive patterns using frag shaders.
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Postprocessing project FX using the fragment shader
Illuminating the scene with a point light source and implementing & comparing different lighting computation methods in OpenGL.
OpenGL terrain generation and hydraulic erosion simulation using OpenGL 3.3.
GLSL sandbox for Windows and Linux
[deprecated] glslview is an OpenGL shading language viewer.
Application for showing various types of fractals from Julia Sets
Work made in Computer Graphics for Games class 2018/2019
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