'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
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Updated
Jun 6, 2024 - C++
'Jet-Lagged Engine' is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
Application toolkit for Allegro 5
Game engine/framework powering The Driver Syndicate.
Easy expansive gameplay framework plugin for Unreal Engine. (Abilities, Attributes, Modular Systems, Async Events, and more)
A header-only framework for game development
A fast and simple objected oriented SDL wrapper written in C++
A rodent-themed framework for anyone who wants to create simple games
A simple, cross-platform game engine made with C++. Supports multiple graphics APIs and built on top of open-source resources.
Game framework making use of SDL2, written in C++
Simple Dedicated Framework
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
A easy to use (very easy) tiny framework in C++ which provides methods for the control of interfaces and events to programming ascii games or another thing
Dainty Animations 'N Gears - Game Framework for the 32Blit and PicoSystem handheld open game consoles
Free runtime and development kit using SDL and Squirrel
Major overhaul of the Zero Engine and renaming to Welder.
Ferrum3D is a modular Vulkan graphics engine and data-oriented game framework written in C++ and C#.
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