A cycle-accurate Nintendo Game Boy Advance emulator.
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Updated
May 10, 2024 - C++
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
A cycle-accurate Nintendo Game Boy Advance emulator.
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
Libretro VBA-Next port for Switch. **Don't use this, see readme!**
Realtime strategy game for Gameboy Advance
A tool to rip music from Gameboy Advance games that use the Krawall sound engine.
Game Boy Advance tools for image and video conversion
A simplified clone of Super Crate Box for the GBA
This is a program to edit HM games.
A WIP Game Boy Advance emulator.
A Game Boy Color and Game Boy Advance emulator
WIP full featured port of VBA-M for Nintendo Switch
WIP gameboy advance emulator
An experimental Game Boy Advance and Nintendo DS game engine written in modern C++: Read-only mirror of https://gitlab.com/insightgit/Morpheus
Minimal rumble library for GBA
Experiments about GameBoy Advance and how the Link cable works
Battle City clone developed for the Game Boy Advance and ARM architecture, using original assets from the classic game.