gba
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
Here are 55 public repositories matching this topic...
Modern C++ high level GBA engine
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Jun 24, 2024 - C++
A cycle-accurate Nintendo Game Boy Advance emulator.
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May 10, 2024 - C++
(Not actively maintained) A fork of Bregalad's "GBA Mus Riper" program
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Mar 13, 2022 - C++
Libretro VBA-Next port for Switch. **Don't use this, see readme!**
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Mar 31, 2019 - C++
Rhythm Heaven Silver - An unofficial English translation for Rhythm Tengoku.
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Jan 28, 2023 - C++
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
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Jun 2, 2024 - C++
Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
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Jul 7, 2023 - C++
An attempt to create a Game Boy Advance game using Modern C++
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Jun 26, 2023 - C++
Simple CLI for converting Tiled maps to data the Game Boy Advance (GBA) understands.
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Jan 26, 2019 - C++
GSF player with visualization (WIP)
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Oct 29, 2021 - C++
mid2agb-compatible fork of gba_mus_riper
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Jan 4, 2022 - C++
A simplified clone of Super Crate Box for the GBA
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Feb 6, 2017 - C++
Game Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene
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Apr 22, 2023 - C++
WIP full featured port of VBA-M for Nintendo Switch
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Jul 1, 2018 - C++
Game Boy Advance tools for image and video conversion
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Jun 16, 2024 - C++
Minimal rumble library for GBA
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Apr 28, 2024 - C++
Battle City clone developed for the Game Boy Advance and ARM architecture, using original assets from the classic game.
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Mar 2, 2018 - C++