Modern C++ high level GBA engine
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Updated
Jul 4, 2024 - C++
The Game Boy was a line of handheld gaming devices created and sold by Nintendo. Typically development of the Game Boy done today includes homebrew games, emulator building, and preserving code and coding techniques.
Modern C++ high level GBA engine
A cycle-accurate Nintendo Game Boy Advance emulator.
Action/adventure game for the Nintendo GameBoy Advance and Sony PSP
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
Libretro VBA-Next port for Switch. **Don't use this, see readme!**
Rhythm Heaven Silver - An unofficial English translation for Rhythm Tengoku.
(Not actively maintained) A fork of Bregalad's "GBA Mus Riper" program
An attempt to create a Game Boy Advance game using Modern C++
Game Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene
A simplified clone of Super Crate Box for the GBA
Game Boy Advance tools for image and video conversion
Simple CLI for converting Tiled maps to data the Game Boy Advance (GBA) understands.
A WIP Game Boy Advance emulator.
WIP full featured port of VBA-M for Nintendo Switch