Cross-platform Audio Visualizer
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Updated
Jul 18, 2024 - C
Cross-platform Audio Visualizer
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Develop a 3D interactive graphics rendering engine
lite 3d rendering engine
A OpenGL 2.1/3.0 benchmark designed specifically to benchmark old and new PCs.
Examples (OpenGL and GLSL shaders) and complete OpenGL installation with w64devkit development kit, glad and glfw3 binaries and Ninja building tool for Windows 64 C/C++
Ultra-lightweight GLSL livecoding framework.
An OpenGL project. The application renders and loads 3D models, makes use of sounds, loads and binds shades. The software is built with memory management into consideration
Undergraduate thesis project, focused in computer graphics.
C++/OpenGL 3D visualizer framework
Demo program to show off a number of different rasterized shadowing algorithms using C++ and OpenGL. This was part of a research project for the "Advanced Computer Graphics" course at Colorado School of Mines.
Upload of an old side project on developing a physics demonstration application via OpenGL, NVIDIA PhysX and C++
Conway's Game of Life in OpenGL 4.6
A small demo video program graphic using GL4Dummies and SDL2 to play all animations and sounds, so just enjoy and relax in 1 minute of video playback
3D procedural terrain generation in OpenGL
A graphics and sound presentation program, total resources used are less than 64Kb (including source code, music, fonts, etc)
An OpenGL/GLSL project based on graphics programming. The shaders programmed are responsible for lighting effects(Ambient, Diffuse, Specular), normal calculation and backface culling.
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