An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
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Updated
Sep 27, 2024 - C++
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games for major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), and web-based (HTML5) platforms.
An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
A high performance, editable terrain system for Godot 4.
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Orchestrator: Unleashing Creativity with Visual Scripting
FMOD Studio GDExtension bindings for the Godot game engine
Lua language support for Godot Engine
LimboAI - Behavior Trees and State Machines for Godot 4
Standalone tool for extracting and creating Godot .pck files
Godot LuaAPI
Main Repo for the OpenVic Project
GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
Draw 3D debug graphics and 2D overlays with this add-on.
📜 A template project for building Godot 4 GDExtensions using CMake
Plugin for godot that adds an FFmpeg-based decoder.
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
A powerful 2D projectile system module for Godot!
LOD and optimization C++ addons and shaders for Godot 4 and Godot 3
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
Created by Juan Linietsky and Ariel Manzur