My first implementation of a custom unity SRP solution + little bit of car and object destructions
-
Updated
Jun 5, 2024 - C#
My first implementation of a custom unity SRP solution + little bit of car and object destructions
Source Generator library to help reduce boilerplate when developing using the Veldrid graphics library.
Abstraction over modern OpenGL
The samples for creating 3D graphics applications with AnyCAD Rapid .NET SDK
A joke program that blasts the screen with visual junk. Computer stroke simulator.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
A rich GUI library in C# (using .NET 5.0 and MonoGame)
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
This repository dives into the creation and the logic of implementing a rotating/spinning torus or doughnut.
screen saver template using Raylib-cs
Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.
A math library for graphics programming supporting generic math.
🎮 A brick breaker game engineered with Unity and C#! 🎮
SDL2 brought into .NET 6, using its feature, code styles and best practices
This repository contains a C# class that is capable of taking a 2D image and generating a shadow on the surface behind it, and shadows itself.
Add a description, image, and links to the graphics-programming topic page so that developers can more easily learn about it.
To associate your repository with the graphics-programming topic, visit your repo's landing page and select "manage topics."