A simple game implemented with OpenGL.
-
Updated
Jun 24, 2017 - C++
A simple game implemented with OpenGL.
N-body simulation made with C++ and OpenGL
Simulation of gravity system with solid particles
Galaxy/solar system simulation toy
Real-time Barnes-Hut Simulator. Quadtree implementation with pointer based node representation in c++, visualized using OpenFrameworks
It contains some programs like matrix calculator using 3x3 2D array, football players data storage using structure, car parking problem and gravity on 10x10 2D array.
An Unreal Engine plugin meant to let developers custom the gravity in many ways in their level, mainly with located gravities and spherical gravities (planets).
Gravity Simulator for Particles and Gravity Sources with collision system made using SFML library in C++
OpenCL many-body gravity simulator with particle collision and coalescence
Simulates the evolution of dust distribution in a 2d version of the solar system
simulation of gravitational interaction n-bodies
Tool for simulating multiple 2D gravitational particle systems in parallel using OpenMP, written in C++
SFML particules collision simulator
This is a Barnes-Hut N-Body gravity simulation. I iterate over the project and try to improve it as much as i can. its for fun and learning
Hierarchical N-body simulation implementations
very simplistic simulation of gravitational pull between circular bidimensional bodies using SFML.
Add a description, image, and links to the gravity-simulation topic page so that developers can more easily learn about it.
To associate your repository with the gravity-simulation topic, visit your repo's landing page and select "manage topics."