Testing for a bug in the SRanipal Eye tracker Unreal implementation
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Updated
Feb 19, 2021 - C++
Testing for a bug in the SRanipal Eye tracker Unreal implementation
Way-finding through virtual spaces using haptics and VR tracking.
Something resembling a Low Velocity Shooting Action in VR
Uses the HTC Vive Pro Eye to detect when a user blinks and then simulates a spacebar press. Used for SCP:CB in VR with vorpX
Roomscape VR Multiplayer Videogame. Unreal Engine 4
Realization of 3D Telepresence with HTC Vive and Raspberry Pi
Protein visualization using HTC Vive
openFrameworks addon for bridging HTC VIVE Sense SDK SRWorks
ROS2 package for publishing HTC VIVE VR controller pose and button status on Linux.
Godot driver for the eye-tracking API of the HTC Vive Pro Eye
https://github.com/OSVR/distortionizer --- This is a modification of OSVR distortionizer used to modify SteamVR HMD config files to fine tune linear and non linear inverse lens transformations. Most commonly used when doing the "GearVR lens swap".
A small example on how to access tracking data from OpenVR while the SteamVR application is running
Virtual Reality Software Library
Code & schematics for position tracking sensor using HTC Vive's Lighthouse system and a Teensy board.
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