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This repository contains a sample project demonstrating the implementation of Netcode for Game Objects in Unity. Netcode for Game Objects is a network library for Unity that simplifies the process of synchronizing game objects across the network.
This package implements the Transport for Unity Netcode using Apple Multipeer Connectivity, enabling peer-to-peer communication between nearby Apple devices (macOS, visionOS, iOS).
A fast-paced, multiplayer cooking simulation game built in Unity with Netcode for GameObjects, where players collaborate to prepare meals in a chaotic kitchen environment.
Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework