Rasterizer Project: Project based on the classic Computer Graphics Principles and Practice book
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Updated
Apr 18, 2017 - C++
Rasterizer Project: Project based on the classic Computer Graphics Principles and Practice book
Software-based rasterization library
A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY
3D Software Renderer in C++
Rasterised 3D graphics rendering in C++ without external dependencies.
Repository for lecture on Intro to Computer Graphics
the raster based graphics pipeline used in OpenGL. Here only four of the six stages is implemented. The four stages of the pipeline that was implemented are modeling transformation, view transformation, projection transformation, clipping & scan conversion using Z-buffer algorithm
A tile based cpu rasterizer
This repository contains assignments of computer graphics course CSE410
Performance and architectural study of DirectX11 and DirectX12
Archived Repository of the Assignments in my Computer Graphics Class
a tiny Software Renderer from scratch
НГТУ, ФПМИ 3-й курс - Компьютерная графика
Hiccup is a rendering technology capable of creating photorealistic images, as well as stylized game environments. Is has an emphasis on high-performance, while keeping a minimalistic codebase.
Application that implements computer graphics lighting algorithms and rasterization of files in Waveform format in C++
Visualizador de archivos Wavefront .obj hecho desde cero.
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