Reactive collections based on Rx.Net
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Updated
Jul 9, 2024 - C#
Reactive collections based on Rx.Net
An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
An asynchronous, persistent key-value store created for writing desktop and mobile applications, based on SQLite3. Akavache is great for both storing important data as well as cached local data that expires.
Cross-platform sample .NET GUI for cloud file management.
A reactive way to make HTTP Request in .NET Core 🚀
The MVVM pattern core implemented for Unity3d
Reactive asynchronous automated testing utility for .NET and Unity
🐵 Declarative automatic state management in .NET with no boilerplate. Never deal with INotifyPropertyChanged again.
The module enables you to be notified of new messages or changes via a Message Queue of your choice, for example, Azure Event Grid
Eshop: Microservices E-commerce with .NET and DDD
Extensions to make SerialPort reactive
MVU/Redux like library for building declarative UI in Unity (inspired by Flutter)
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
Builds observables from events.
A package that allows You to use [Notify] attribute in Your code with Hypocrite.Services library.
A clock app made in Unity using unirx and vcontainer.
A state-of-the-art distributed system using Reactive DDD as uncertainty modeling, Event Storming as subdomain decomposition, Event Sourcing as an eventual persistence mechanism, CQRS, Async Projections, Microservices for individual deployable units, Event-driven Architecture for efficient integration, and Clean Architecture as domain-centric design
ARA is the development suit for asynchronous and reactive C# development. It contains classes for convenient data changing and handling management.
Modern reactive programming library for Unity (inspired by MobX js)
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