The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
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Updated
Jan 24, 2018 - TeX
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
This is a Realtime Currency and Crypto-Currency Value Exchanger or Converter. Free and Online. This is a React App
a cross-domain website that built by using Flask, MySQL, and Vue3
Implementation of the paper 'An Approximate Image-Space Approach for Interactive Refraction'
A Three.js real-time web project
A template for projects using the Auto-Vk library.
GPU-accelerated ray tracing using GLSL and CUDA
Library for real-time ray tracing on the CPU
Toy engine. First steps with Vulkan, following vulkan-tutorial.com
Projects and code repository for 3D Game and Graphics Programming using Unigine book
[Discontinued] Software Framework for Audio/Visual/Interactive Real-Time Applications
A Vulkan based renderer, used to create VFX simulated entirely on a GPU
A real-time search application with data analytics. Built with Rails.
Stochastic Texture Sampling Demonstration
A virtual production for Rita mosss's videocllip song "Rocky"
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