3D Software Renderer in 700 Lines !!
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Updated
May 10, 2023 - C
3D Software Renderer in 700 Lines !!
An implementation of OpenGL 3.x-ish in clean C
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering.
Low-Level, 8-bit Colored, 3D Software Renderer written in C99
Simple software rasterizer with OpenGL-like interface
🔭 cross platform general purpose GPU library - optimized for rendering
A small TrueType font rendering library (with hinting).
A low-resource graphics library for MCUs with anti-aliased font rendering
3D Renderer built on Vulkan API
Quake 2 custom renderers playground.
Software renderer.
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