A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
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Updated
May 22, 2024 - C++
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
CROSS LIB - A universal 8-bit library and some games built with it
Curated list of references for development of DOS applications.
Episode source code for the 8-bit Atari 2600 / VCS / Video Computer System, one of the pioneering home gaming consoles.
GameBoyAdvance graphical core registers wrapper functions... and a bit more.
The UMPK-80 Emulator (CORE) is an open-source project that aims to provide a simple and modern INTEL 8080 / KR580VM80A-based microcomputer emulator.
Original SNES Star Fox source code restored to produce 1:1 retail ROM releases on compile
A simple DOS file CRC-16 program. Pre-release. Written in Borland C++ in 1997.
VGA mode 13h programming in x86 Assembly
A simple DOS memory viewer, with a simple text-based user interface. Written in Borland C++ 3.1 in 1997, recompiled in Windows 10 using DOSBox.
Astroblast (Atari 2600) meets Swabby!
Inspired by AfterDark Flying Toasters screensaver from the 1990s, this is a "screensaver" for the Commodore 64.
Iconic "digital rain" effect from The Matrix. Written in Z80 assembler for ZX Spectrum.
DRCHECK (Disk Routine Check) is a disk DOS-level surface scanner
A Basic environment coding by ruby
Retro sunset scene on NES
A minimalist CHIP-8 interpreter/emulator (ANSI/TERM).
A mix of graphical effects for MS-DOS written in C
Kalle Kotipsykiatri Commodore 64 Basic source code
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