sdf
Here are 17 public repositories matching this topic...
Hollow out 3D meshes.
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Jan 17, 2024 - C#
Unity URP raymarcher using compute shader and render features.
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Jun 5, 2023 - C#
Several algorithms for 2D Image to SDF (Signed Distance Field) generation. One of approaches (Linear Sweep) is very fast and can be used to calculate Voronoi points
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Mar 26, 2023 - C#
A raymarcher written in Unity with compute shaders
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Apr 19, 2023 - C#
Ray marching FPS like playground w/ physics
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Jan 12, 2019 - C#
A Roboto font upm package for the Unity Game Engine.
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Aug 30, 2024 - C#
Deletes temporary visual studio files so you can hoard projects until the end of time
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Oct 9, 2020 - C#
A very basic implementation of raytracing on adaptively sampled distance fields.
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Jun 22, 2022 - C#
Freeform mesh slicing test-ground project using marching cubes and much more.
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Aug 19, 2024 - C#
Distance Field Editor (experimental)
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Nov 30, 2020 - C#
Unity3D based multi-robot simulator can bring-up simulation environment by SDF(Simulation Description File) easily. And it supports to connect ROS2 through cloisim_ros.
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Oct 18, 2024 - C#
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
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Sep 8, 2023 - C#
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